Pitfalls of Genres

….beware of traps!


Survival games are nothing new any more, gone are the days when people looked at Minecraft and went “Whoa! Nothing else like this on the market” because well – nearly everything is trying to emulate that Minecraft appeal with certain twists.

In the last month or so we have had probably the biggest two culprits in my eyes to these pitfalls. These being ‘No Mans Sky’ and ‘The Tomorrow Children’. When both were revealed they didn’t even look like survival games. One promised unfathomable thoughts of exploring a universe that not one person in the world ever would be able to see all off. Instead, it descended into a mining game with minimal crafting options.

Then came ‘The Tomorrow Children’. Again, thousands of people saw this game of working together with your fellow players to erect this great city, killing monsters who threaten it and having your town thrive. What we actually got was again another mining simulator with annoying ass puzzles put into the crafting mix just to try and eek money out of you.

Both of these games in my eyes have been epic failures – but there is still hope. Within this genre there is a massive scope for future patches and adding features which mean what is now stale can become really fresh again with the right road map for feature adding.

The one major obstacle they will face is trying to make it fun while mining – Minecraft did this. I am not exactly sure what it was but when I mined I felt like I was doing something. In them other titles, not so much – there just feels like something is missing. Maybe it’s just burn out.

Overall, I would recommend ‘No Mans Sky’ and ‘The Tomorrow Children’ as minimal experiences now with the scope of becoming great in the future. However, if you have any trepidations about either – you probably won’t find much here for you.


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