Mortal Kombat X – Review

….Test Your Might!

mortal_kombat_x-big_6First things first, I’m a realist (name that song!), I know fighting games aren’t for everybody.

Even I am not the biggest fighting game fan, the only 4 fighting games I have ever really enjoyed have been, Tekken, Street Fighter, Mortal Kombat and Battle Arena Toshinden!

Having said that, I haven’t played one except for casually in about 5-6 years, so I decided, this will be the fighting game where I will try to get good – try to learn a character and be at least competent online with them.

To start my journey, I played through the campaign mode. Truth be told, I still have no idea what happened during that. The game sets you designated character for each chapter, lasting around 4-5 fights each and a total of 12 chapters. At first, I thought “This is a really good idea, you get to see which character might be for you”, but the further and further you delve into it, the more you realise – they are not giving me anywhere near enough time to learn any of this characters. So as a result, I more or less button bashed my whole way through the campaign which took me roughly 6-7 hours to complete.
I am not going to dwell on that too much though, because there is more than enough ways in this game to learn your chosen character. At first for me, it was D’Vorah, the bug like lady who is lightening quick. Her move set is very enjoyable and if you put even a few hours into her, you can learn a few quite devastating combos – although, even these were quite low-level play. So, I dropped D’Vorah, and went to my favourite from the Mortal Kombats – Sub Zero.


I started off with him in the training mode, just wailing on Scorpion trying to see what I could link together to try to work on my juggling skills and how to utilise Sub Zeros freeze in order to try to stun lock my opponents to maximise my chances of flawless victories.

Luckily for me, I have a good few friends who play this game, so I was able to play online with these guys to try to harness my skills before taking my chances in ranked matches against people who would most likely be of a higher skill calibre than me.
Online mode, is a bit of a confusion to be honest. You pick your game type, and then choose a lobby. From what I can tell though, within these lobbies, you wait until the game match makes you with an opponent – I couldn’t find any option to challenge people, but I could be horribly wrong on this and just unable to find it! The online mode when you get into a fight is really fun though, the netcode is more or less seamless on the Playstation 4, and lag was very, very minimal – and I have yet to find a rage quitter which is always nice in a fighting game! Although, I must mention that I have heard the online for PC is very unstable at the moment, with seemingly very laggy games.

If you don’t want to go into online mode though, there is still more than enough content to satisfy a solo gamer. Lots of different types of towers to fight through, even randomly generated ones which change with modifiers each time you generate one (you can even share them with your friends to see if they can beat your high score)! The training mode is also very, very good, with the game allowing you to practice all your combos and listing your inputs in case you are like “HOW DID I JUST DO THAT?!?” – I personally find this very useful coming into MKX as more or less a newbie!

Visually, NetherRealm Studios have done very well, the game (To me at least) looks a lot better on PS4 than InJustice did, and runs at a solid 60FPS – probably the most important part for a fighting game! The menus are also very well laid out, with everything easy to find.


Personally, the only gripe I have with MKX is that Gorro was a pre-order character. I wouldn’t have a problem if it was someone like Jason or The Predator, but with Gorro, he is a stable of the MK franchise and it just seems annoying I can’t use him (at the time of writing he still isn’t available for purchase on UK PSN). I don’t have a problem with them selling easy Fatalities to the people who that appeals to, if you can’t be bothered to learn 4/5 button combination then you probably won’t last very long online anyway!

In conclusion, MKX is a very solid, very enjoyable fighting game, which I will put many, many hours into in the future and I hope the community the game has attracted so far stick around so I have people to fight online and teach me a thing or two!



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